Alpha 1.0.1
* Switched the world to SQL terrain format.
This fixes the crash and corrupt issue on Windows. It was a bug in a library I'm using and this was the easy solution.
* SQL-based object database.
With how well the SQL terrain format works, I decided to see how well it worked for storing dynamic entities.
Turns out it's fantastic!
* Added README and COPYING to the repository.
That'll go public someday.
* Fixed issue #4.
The pause menu is unresponsive if another UI is open.
* Fixed issue #6.
When typing something into the world name and clearing the input field again, it shows both the "no world name" and the "a world with this name already exists"
* Fixed issue #7
Failure to open the object database still loads the world.
* Fixed issue #5
World name length is not limited.
* Implemented #8
Added FPS counter.
* Added interaction hints.
If you look at an object, the button you need to press to interact with it will show on the screen. What will it do? Well finding out is the adventure.
Note that the icon changes based on if you're using a controller or the keyboard. It'll even update mid-game if you just keep swapping between the two.
* Fixed double spawn bug.
You may not have noticed, but there were trees spawning inside of trees.
* Save optimizations.
A little less studder.
* Fixed analog joy configuration issue.
After customizing the keyboard, the joysticks on controllers wouldn't work right.
Files
Get Tears in the Dust
Tears in the Dust
Explore, rebuild, and industrialize ancient scifi ruins
Status | Prototype |
Author | I_am_the_Carl |
Genre | Educational |
Tags | 3D, Automation, Exploration, FPS, Godot, Low-poly, Singleplayer, Voxel |
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